![]() In addition, this release is slightly different. This was definitely the biggest problem of this release. Being able to cut content early and focus on essentials requires good planning, and I think I can improve on that a lot. ![]() A big problem is cramming a lot of progress in a small amount of time, which when working with multiple artists can be an issue when one of them is behind. Internally I've started restructuring how production planning occurs for each tiny new thing. Although not complete with all its planned features, the base implementation is ready. The new attractiveness system is something that I was talking about for probably half a year at this point, and it's finally here. But the high temperatures aren't going to stop me from pushing out new content. It's gettin' hot in herre, so hot, that I think summer might be close by.
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